Table of Contents (Ctrl+F to Navigate)
- Weaknesses/Resistances
- Ability(ies)
- STAB Moves
- Stats
Aggron
Typing: Steel / Rock
Stats:
HP - 70
Atk - 110
Def - 180
SpA - 60
SpD - 60
Speed - 50
Abilit(ies):
Sturdy: OHKO Moves will fail.
Rock Head: Recoil moves deal no recoil damage.
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Okay, here will will discuss Aggron.
--Weaknesses/Resistances--
Aggron was nice and unique back in RSE. DPPt came around with Bastidon and pushed Aggron out of the spotlight. Aggron does have unique typing though, giving it multiple resistances.
0.5x: Ice, Psychic, Bug, Rock, Ghost, Dragon Dark
0.25x: Normal, Flying
Sadly, Aggron has 2 4x weaknesses (and 1 2x.)
2x: Water
4x: Fighting, Ground
--Ability(ies)--
Aggron has 2 great abilities. Sturdy is good, but since OHKO Clause is usually in play, that is ineffective.
Rock Head blocks all recoil. Double Edge is the only recoil move it gets, but it's physical, so it works nicely in any set
.
--STAB Moves--
Here are the quality STAB moves of Aggron. Since it's main bias is Physical, I'll only post the Physical moves.
- Iron Tail
- Metal Burst
- Stone Edge
- Rock Slide
- Iron Head
Iron Tail is good for Power and defense lowering, but bad accuracy. Metal Burst is the Steel equivelant of Counter. Stone Edge for flinching. Rock Slide for better Accuracy. Iron Head for 120 BP and a decent hit.
Access to Stealth Rock, Magnet Rise, Earthquake, and Superpower are also good.
--Stats--
HP - 70
Atk - 110
Def - 180
SpA - 60
SpD - 60
Speed - 50
Amazing Defense, Above Average Attack, Poor Speed, and Poor HP makes Aggron a horrible canidate for sweeping.
So, POST YOUR COMMENTS, VOTE, AND WE WILL TIER AGGRON. You have
7 days to cast your votes and discuss it. You can change your vote, incase you see someone elses view, and want to change their answer.